<img height="1" width="1" style="display:none;" alt="" src="https://px.ads.linkedin.com/collect/?pid=4526650&amp;fmt=gif">

EliteGamingLIVE
Esports + STEM Blog

Bringing you tools to start an eSports league at your organization. We make eSports easy, fun, and engaging by combining with STEM learning opportunities.

How Much Does It Cost to Start an Esports Program at Your School?

Starting an esports program doesn't have to mean building a $100,000 gaming lab.

For many teachers and school leaders interested in esports, cost is one of the first questions that comes up. How much equipment do you actually need? Do you need gaming PCs? What should you budget for each year?

The answer depends on the size of your program, but schools can start much more affordably than they may think.

A solid starting budget for a school esports program can be around $5,000 to $10,000 for equipment, depending on the number of students and the type of program you want to build.

Here's what schools should consider when putting together an esports budget.

Do You Need a $50,000 Gaming Lab?

No.

One of the biggest misconceptions about school esports is that you need a dedicated room filled with high-end gaming PCs.

A full PC esports setup can cost approximately $50,000 to $100,000, especially when you factor in computers and the infrastructure required to support them.

For many schools, there's a much more accessible way to begin: consoles.

Nintendo Switch and PlayStation systems allow schools to create a competitive esports environment without making the large upfront investment required for a PC lab.

Schools also don't necessarily need a dedicated esports room to get started.

What Equipment Does a School Esports Program Actually Need?

You can start relatively small.

A basic setup might include:

  • Four gaming consoles
  • Monitors
  • Controllers
  • Games
  • A storage solution for the equipment

Based on what we've seen with students, Nintendo Switch can be particularly useful for school programs.

Games such as Mario Kart and Super Smash Bros. can attract significant student participation. A school might begin with two Nintendo Switch systems and four controllers for each, allowing eight or more students to participate.

A couple of PlayStation consoles can then provide additional options for students and competitions.

The exact setup will depend on your school's program and the games you plan to offer.

Nintendo Switch or PlayStation: Which Costs Less?

The price difference may be smaller than you expect.

While a Nintendo Switch itself can be less expensive than a PlayStation, additional controllers can increase the overall cost.

By the time a school purchases enough controllers for multiple students, the total investment in either platform can become relatively comparable.

Instead of choosing based only on the price of the console, schools should think about which games their students want to play and how many students need to participate at once.

That's one reason surveying students before purchasing equipment can be helpful.

Don't Forget the Costs Beyond Equipment

This is where esports budgeting becomes especially important.

Buying consoles is not the same as building an esports program.

There are three major pieces schools should plan for:

1. Equipment

Students need consoles or computers, monitors, controllers, games, and appropriate storage.

2. A coach or program sponsor

Someone needs to run the program, support students, communicate with administrators, and manage activities.

Schools should consider providing a stipend for the teacher, coach, or staff member taking on that responsibility.

3. A league and software platform

Students need structure.

A platform can provide organized competition, scheduling, league management, training, and other resources that help turn gaming into a sustainable school program.

For annual operating expenses—including software, league participation, and program structure—schools may need to budget an additional $5,000 to $10,000, depending on the program and services they choose.

What Costs Continue Every Year?

The good news is that gaming equipment doesn't necessarily need to be replaced every school year.

Once the initial hardware has been purchased, consoles and monitors can continue serving the program for years.

That means future budgets can focus more heavily on:

  • New games
  • Software and league participation
  • Coach or sponsor stipends
  • Training
  • Replacement or additional equipment as the program grows

This can make the initial investment much more valuable over time.

What If Your School Has a Small Budget?

Start small—but make sure you have the right foundation.

A school with limited funding could begin with a few Nintendo Switch systems, enough controllers for students, and access to an organized league platform.

You can always add more equipment as participation grows.

But there's an important distinction between starting small and simply buying a few consoles.

Schools sometimes purchase gaming equipment without having a plan for what happens next.

Without a coach, training, scheduled competitions, or an organized program, those consoles can eventually end up sitting unused in storage.

That's why your budget should support the program, not just the equipment.

The Three Things Every School Esports Budget Needs

If you're putting together an esports proposal for your principal or district, focus on three areas:

Equipment + People + Platform

You need equipment students can use.

You need a trained and supported educator to lead them.

And you need a platform that provides structure, competition, and organization.

When those three pieces work together, schools have a much stronger foundation for building an esports program that students continue participating in year after year.

So, How Much Should Your School Budget?

For many schools, $5,000 to $10,000 can provide a solid starting point for equipment without investing in a full PC gaming lab.

Schools should then consider the ongoing costs of the league or software platform, games, training, and compensation for the educator running the program.

The exact number will look different for every school.

The important thing is that you don't need a $50,000–$100,000 gaming lab to give students a meaningful esports experience.

Start with the equipment your students will actually use, support the educator leading the program, and put an organized structure behind it.

Build an Esports Program That Fits Your School

Not sure what your school actually needs?

EliteGamingLIVE helps schools build esports programs around their students, available resources, and goals—from organized competition and program support to educational opportunities through Academy+.

Instead of guessing what equipment and services you need, you can start by figuring out what makes sense for your school.

Talk with EliteGamingLIVE about starting an esports program:
https://www.elitegaminglive.com/getstarte

eBook cover esports questions to ask

3 Important Questions to ask when starting an eSports Team [FREE GUIDE]

Curious about starting an eSports Team at your school or organization? Use this guide to get started.

Get Free Guide